Video Game programming is another skill I possess. Working within Unity as a part of a team, I have programmed many solutions to gameplay tasks. These include:

  • Managers to handle multiple classes and their inputs

  • Timed elevator system that must remain consistent

  • Classes with the ability to randomly place objects around a space

My team and I kept track of all our progress in different types of documentation.

For how we would perform specific tasks, we had the Process Document.
To keep track of what task was required for the sprint, we used the Jira website.
For the overall design specifications for the game, we had a design document.

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